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    <title>Kai&#39;s Awesome Projects on Kai&#39;s Stupid Website</title>
    <link>https://fireye.coffee/projects/</link>
    <description>Recent content in Kai&#39;s Awesome Projects on Kai&#39;s Stupid Website</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Sat, 28 Jun 2025 18:31:19 -0700</lastBuildDate>
    
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    <item>
      <title>Treehouse</title>
      <link>https://fireye.coffee/projects/treehouse/</link>
      <pubDate>Sat, 28 Jun 2025 18:31:19 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/treehouse/</guid>
      <description>&lt;p&gt;Imagine a modern setting but focused on the PCs in a treehouse where each characters&amp;rsquo; troubles, flaws and vices are represented as &amp;ldquo;classes&amp;rdquo;.&lt;/p&gt;
&lt;h2 id=&#34;current-progress&#34;&gt;Current progress&lt;/h2&gt;
&lt;p&gt;Feature-wise it&amp;rsquo;s mostly there, with a few additions and tweaks here and there, but content-wise, it&amp;rsquo;s a barren wasteland, which is somewhat terrifying. I reckon the bread and butter of the game will be each flaw, vice, and trouble&amp;rsquo;s interaction with the rules, as each will have deep integration with the systems at play and I can&amp;rsquo;t wait to see how the dynamics play out. Gotta make it exist first though haha.&lt;/p&gt;
&lt;p&gt;If you want to read what currently exists, check out the github below, and please don&amp;rsquo;t hesitate to provide any feedback you might have.&lt;/p&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/treehouse&#34;&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://fireye.itch.io/treehouse&#34;&gt;Itch.io&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Godot Multiplayer</title>
      <link>https://fireye.coffee/projects/godot-multiplayer/</link>
      <pubDate>Wed, 09 Apr 2025 12:29:51 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/godot-multiplayer/</guid>
      <description>&lt;p&gt;A multiplayer utility library I&amp;rsquo;m working on with &lt;a href=&#34;https://theblipbloop.github.io/&#34;&gt;a friend&lt;/a&gt;. Inspired &lt;a href=&#34;https://fireye.coffee/projects/godot-cli-parser&#34;&gt;Godot CLI Parser&lt;/a&gt;.&lt;/p&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/TheBlipBloop/godot-multiplayer&#34;&gt;Github Repo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Nikes House</title>
      <link>https://fireye.coffee/projects/nikes-house/</link>
      <pubDate>Wed, 09 Apr 2025 12:28:45 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/nikes-house/</guid>
      <description>&lt;p&gt;A game inspired by emotional depth between friends. Made for ludum dare 57 within a weekend.&lt;/p&gt;
&lt;h2 id=&#34;plans&#34;&gt;Plans&lt;/h2&gt;
&lt;p&gt;This game will be expanded in the future with plans for&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Further sections of the story that allow for greater expression of the Confidence and Reputation mechanics&lt;/li&gt;
&lt;li&gt;Full voice acting (to test out &lt;a href=&#34;https://github.com/Fireye04/godot_audio_manager&#34;&gt;https://github.com/Fireye04/godot_audio_manager&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;An SFX Pass&lt;/li&gt;
&lt;li&gt;Further quality of life fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Credits&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Kai Koehler- Programming, Writing, Game Design&lt;/li&gt;
&lt;li&gt;MelancholyP- Music&lt;/li&gt;
&lt;li&gt;Kiana Koehler- Art&lt;/li&gt;
&lt;li&gt;Ben Seckeler- Programming&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;itch-button&#34;&gt;
&lt;h3&gt;
	&lt;center&gt;&lt;a href=&#34;https://fireye.itch.io/nikes-house&#34; target=&#34;_blank&#34;&gt;Play Nike&#39;s House Itch.io!&lt;/a&gt;
	&lt;/center&gt;
&lt;/h3&gt;
&lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/3454466?linkback=true&amp;amp;bg_color=222222&amp;amp;fg_color=eeeeee&amp;amp;border_color=363636&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;&lt;a href=&#34;https://fireye.itch.io/nikes-house&#34;&gt;Nike&#39;s House by Fireye&lt;/a&gt;&lt;/iframe&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://fireye.itch.io/nikes-house&#34;&gt;Itch Page&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/ld57&#34;&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Godot CLI Parser</title>
      <link>https://fireye.coffee/projects/godot-cli-parser/</link>
      <pubDate>Wed, 09 Apr 2025 12:28:38 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/godot-cli-parser/</guid>
      <description>&lt;p&gt;A simple little tool that parses user args and calls custom commands for godot projects. It uses the default CLI tool for godot and simply allows users to define commands that they want end users to have access to, and the plugin takes care of the CLI parsing. It&amp;rsquo;s super simple at the moment, but I&amp;rsquo;m hoping to allow it to support more complex command arguments later on. Right now I just made it to allow myself to have a CLI entrypoint to DGS hosting because I don&amp;rsquo;t want to boot up a game instance and just to run a server. Was initially created for &lt;a href=&#34;https://fireye.coffee/projects/godot-multiplayer&#34;&gt;Godot-multiplayer&lt;/a&gt;.&lt;/p&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/godot-cli-parser&#34;&gt;Github Repo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Godot Audio Manager</title>
      <link>https://fireye.coffee/projects/godot-audio-manager/</link>
      <pubDate>Wed, 09 Apr 2025 12:28:22 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/godot-audio-manager/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://github.com/Fireye04/godot_audio_manager&#34;&gt;Godot Audio Manager&lt;/a&gt; is a fork of Nathan Hoad&amp;rsquo;s &lt;a href=&#34;https://github.com/nathanhoad/godot_dialogue_manager&#34;&gt;Godot Dialogue Manager&lt;/a&gt; that intends to improve the plugin&amp;rsquo;s audio pipeline.&lt;/p&gt;
&lt;p&gt;I really love Godot dialogue manager, but it fell flat when trying to voice act for individual lines of dialogue despite having a pretty straightforward compiler pipeline for data transfer between dialogue files and the game&amp;rsquo;s runtime. So I made it myself. Now I can drag an audio file that will be transferred to the dialogue bubble at runtime when the line is triggered. There are a few kinks to work out, and I haven&amp;rsquo;t been able to locate them all through top-level testing, so I&amp;rsquo;m looking to integrate VA into My Ludum Dare 57 entry, &lt;a href=&#34;https://fireye.coffee/projects/nikes-house&#34;&gt;Nike&amp;rsquo;s House&lt;/a&gt; as a way to take the thing for a trial run.&lt;/p&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/godot_audio_manager&#34;&gt;Github Repo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Memories of Bloob</title>
      <link>https://fireye.coffee/projects/memories-of-bloob/</link>
      <pubDate>Fri, 07 Feb 2025 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/memories-of-bloob/</guid>
      <description>&lt;p&gt;A silly little game made for the 2025 global game jam, done in person! It&amp;rsquo;s veeeery queer.&lt;/p&gt;
&lt;p&gt;Check out the devlog I wrote on its most misunderstood mechanic: the quicktime events. &lt;a href=&#34;https://fireye.coffee/blog/bloob-devlog&#34;&gt;Here!&lt;/a&gt;&lt;/p&gt;
&lt;h3 id=&#34;documents&#34;&gt;Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/GlobalJam2025&#34;&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;itch-button&#34;&gt;
            &lt;h3&gt;
                &lt;center&gt;&lt;a href=&#34;https://fireye.itch.io/split-non-gmtk-version&#34; target=&#34;_blank&#34;&gt;Play Memories of Bloob Itch.io!&lt;/a&gt;
                &lt;/center&gt;
            &lt;/h3&gt;
            &lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/3277211?bg_color=222222&amp;amp;fg_color=eeeeee&amp;amp;border_color=363636&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;&lt;a href=&#34;https://fireye.itch.io/the-memories-of-bloob&#34;&gt;The Memories of Bloob by Fireye, rebornrival, ThatEmmaR.&lt;/a&gt;&lt;/iframe&gt;
</description>
    </item>
    
    <item>
      <title>Wild West TTRPG</title>
      <link>https://fireye.coffee/projects/wild-west-ttrpg/</link>
      <pubDate>Thu, 06 Feb 2025 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/wild-west-ttrpg/</guid>
      <description>&lt;p&gt;After hyperfixating on the wild west as a setting, I wanted to play a ttrpg in it. However, it was incredibly difficult to find a good one at the time so I decided to make my own. It was initally very 5e heavy in terms of influence but I&amp;rsquo;m pivoting away from that in the most recent revision as you can read about in &lt;a href=&#34;https://fireye.coffee/blog/wild-west-devlog-1/&#34;&gt;this devlog&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;New documents should appear below soon when I am able to make them, and keep an eye out for the next devlog. Yell at me if it takes too long.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Tavern 2</title>
      <link>https://fireye.coffee/projects/tavern-2/</link>
      <pubDate>Tue, 04 Feb 2025 11:26:00 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/tavern-2/</guid>
      <description>&lt;p&gt;A couple months worth of work so far, tavern 2 is my first long-term
project I&amp;rsquo;ve attempted in quite some time. It&amp;rsquo;s a game concept rooted in the idea
of a stardew-valley-esque tavern management sim with deep relationship and bartering
mechanics. At the moment I&amp;rsquo;m working on a tech demo before I start going public with
development, but I plan to get said demo done before the end of August 2024. (cut to
me not updating the website post august and getting bullied by the 2 whole
&lt;strike&gt;visitors&lt;/strike&gt; bots that notice). You can check granular progress with the
link below that I actually keep up to date.&lt;/p&gt;
&lt;h3 id=&#34;update&#34;&gt;Update:&lt;/h3&gt;
&lt;p&gt;I have paused the project while waiting for art. It is feature complete, however still requires art and content. The code is available below.&lt;/p&gt;
&lt;h3 id=&#34;current-doccuments&#34;&gt;Current doccuments!&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/Tavern-2&#34;&gt;Github page&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/users/Fireye04/projects/1&#34;&gt;Github project board&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Fireye.Coffee (This website!)</title>
      <link>https://fireye.coffee/projects/fireye-coffee/</link>
      <pubDate>Tue, 04 Feb 2025 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/fireye-coffee/</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve been meaining to have an official &amp;ldquo;what is kai doing now&amp;rdquo;
site for a while, but now it&amp;rsquo;s finally here! I&amp;rsquo;ll keep working on it
as much as I can to get the overall structure up to snuff then I&amp;rsquo;ll
just update the content.&lt;/p&gt;
&lt;h3 id=&#34;updates&#34;&gt;Updates:&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;morgan freeman voiceover:&lt;/em&gt; They would not, in fact, just update content&lt;/p&gt;
&lt;h3 id=&#34;current-doccuments&#34;&gt;Current Doccuments&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/fireye04/coffee&#34;&gt;Github repo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>English Game</title>
      <link>https://fireye.coffee/projects/english-game/</link>
      <pubDate>Sun, 01 Jan 2023 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/english-game/</guid>
      <description>&lt;p&gt;Game I made for english class. I did not need to make this. Why do I do this to myself? At least I have a cool game now though.&lt;/p&gt;
&lt;div class=&#34;itch-button&#34;&gt;
            &lt;h3&gt;
                &lt;center&gt;&lt;a href=&#34;https://fireye.itch.io/english-game&#34; target=&#34;_blank&#34;&gt;Play English Game on Itch.io!&lt;/a&gt;&lt;/center&gt;
            &lt;/h3&gt;
            &lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/2063057?dark=true&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;
            &lt;a href=&#34;https://fireye.itch.io/english-game&#34;&gt;
                English Game by Fireye
            &lt;/a&gt;
            &lt;/iframe&gt;
</description>
    </item>
    
    <item>
      <title>Hunger Games Sim</title>
      <link>https://fireye.coffee/projects/hunger-games-sim/</link>
      <pubDate>Sun, 01 Jan 2023 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/hunger-games-sim/</guid>
      <description>&lt;p&gt;An in-depth simulator for the hunger games using persistent items, random generation of character actions based on obtained items, a proficient statistic system, and a dynamic sponsorship system.&lt;/p&gt;
&lt;h3 id=&#34;documents&#34;&gt;Documents:&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/HungerGames&#34;&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>MMUN 2</title>
      <link>https://fireye.coffee/projects/mmun-2/</link>
      <pubDate>Sat, 01 Jan 2022 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/mmun-2/</guid>
      <description>&lt;p&gt;A Model UN Crisis comittee combined with a TTRPG combined with elements from CIV, all packaged into a discord bot. (I&amp;rsquo;m mentally unwell)&lt;/p&gt;
&lt;h3 id=&#34;doccuments&#34;&gt;Doccuments:&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/MMUN2-Bot&#34;&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Blobs</title>
      <link>https://fireye.coffee/projects/blobs/</link>
      <pubDate>Fri, 01 Jan 2021 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/blobs/</guid>
      <description>&lt;p&gt;I made this in another game jam, on a whim, for the memes. lol.&lt;/p&gt;
&lt;div class=&#34;itch-button&#34;&gt;
            &lt;h3&gt;
                &lt;center&gt;&lt;a href=&#34;https://meme8383.itch.io/adventuresofguy&#34; target=&#34;_blank&#34;&gt;Download The Adventures of Guy on
                    Itch.io!&lt;/a&gt;&lt;/center&gt;
            &lt;/h3&gt;
            &lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/703362?linkback=true&amp;amp;bg_color=222222&amp;amp;fg_color=eeeeee&amp;amp;border_color=363636&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;
            &lt;a href=&#34;https://meme8383.itch.io/adventuresofguy&#34; target=&#34;_blank&#34;&gt;
                The Adventures of Guy by meme8383, Fireye
            &lt;/a&gt;
            &lt;/iframe&gt;
</description>
    </item>
    
    <item>
      <title>Split</title>
      <link>https://fireye.coffee/projects/split/</link>
      <pubDate>Fri, 01 Jan 2021 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/split/</guid>
      <description>&lt;p&gt;My First game using unity. We did this one with a much bigger team and had fun. We weren&amp;rsquo;t able to build on time but we exported the final product anyway.&lt;/p&gt;
&lt;div class=&#34;itch-button&#34;&gt;
            &lt;h3&gt;
                &lt;center&gt;&lt;a href=&#34;https://fireye.itch.io/split-non-gmtk-version&#34; target=&#34;_blank&#34;&gt;Play Split on Itch.io!&lt;/a&gt;
                &lt;/center&gt;
            &lt;/h3&gt;
            &lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/1087903?dark=true&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;
            &lt;a href=&#34;https://fireye.itch.io/split-non-gmtk-version&#34;&gt;
                Split (Non-GMTK Version) by Fireye, gamemasteru03
            &lt;/a&gt;
            &lt;/iframe&gt;
</description>
    </item>
    
    <item>
      <title>Adventures of Guy</title>
      <link>https://fireye.coffee/projects/adventures-of-guy/</link>
      <pubDate>Wed, 01 Jan 2020 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/adventures-of-guy/</guid>
      <description>&lt;p&gt;This is a little game I made with a couple friends. This was my first game jam and we actually finished on time, which is probably a miracle of some kind. We used UE4. Yes, UE4 the 3d game engine with a 2d module that, to my knowledge, ceased development a while ago. Fun times.&lt;/p&gt;
&lt;div class=&#34;itch-button&#34;&gt;
    &lt;h3&gt;
        &lt;center&gt;&lt;a href=&#34;https://meme8383.itch.io/adventuresofguy&#34; target=&#34;_blank&#34;&gt;
            Download The Adventures of Guy on Itch.io!
        &lt;/a&gt;&lt;/center&gt;
    &lt;/h3&gt;
&lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/703362?linkback=true&amp;amp;bg_color=222222&amp;amp;fg_color=eeeeee&amp;amp;border_color=363636&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;
    &lt;a href=&#34;https://meme8383.itch.io/adventuresofguy&#34; target=&#34;_blank&#34;&gt;
        The Adventures of Guy by meme8383, Fireye
    &lt;/a&gt;
&lt;/iframe&gt;
</description>
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